“Film props have to be legible and support plot development; they have to be readable, which undermines their potential to surprise and challenge.” Speculative props expands our imaginations and provides new perspectives.
“Objects used in design speculations can extend beyond a filmic support function and break away from cliched visual languages that prop designers are often obligated to use.” Patricia Piccinini’s The Young Family is a perfect example. She triggers an imaginative response for viewer by creating “a hyper-realistic life-size model of a transgenic creature with vaguely human characteristics suckling her children. Although the object is presented in hyper-realistic detail, the world it belongs to will be different for each person who sees it.
It really cleared up the difference of a prop verses a speculative prop when Dunne talked about Barbies and toy guns being props representing real objects, and speculative props being like a box that a chile pretends is a house, or a rock is pretended to be an alien. Speculative props facilitate imagining and function as “physical synecdoche.” This enables the viewer to “creatively engage with the props and make them their own.”
“Viewers need to understand the rules of the game and how a speculative design prop is meant to function in a given situation. This is very difficult because viewers are not used to encountering designed objects with this purpose either in the press or exhibitions.” This statement for me helps to gain some understanding why a lot of people do not appreciate fine art the way art lovers do. They simple don’t understand the rules of the game. Many most likely have never even heard the term speculative design and have no idea what it means. I myself, when viewing an artwork I don’t understand, have never thought of the speculative design perspective.
Post by India
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